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Battle Scene Design

In the realm of Ephemeral Light, a captivating turn-based, tile-based card game, meticulous attention was paid to the design of its UI. With a focus on a proper polygon tile field and a background that enchants without distracting, the battle part of the game comes to life. Here, I present the crafted props, icons, UI elements, and illustrations, each meticulously designed to immerse players in the heart of the action, where strategy meets fantasy in a visually stunning battlefield.

a prototype view of how tiles and props would look in the forest battle scene

a prototype view of how tiles and props would look in the forest battle scene

enhanced and simple tiles, new background art and new block tiles

enhanced and simple tiles, new background art and new block tiles

Very First Battle Scene Ideas

Very First Battle Scene Ideas

Very First Battle Scene Ideas

Very First Battle Scene Ideas

3D Tile

3D Tile

a preview of how tiles, objects and UI would look in the game

a preview of how tiles, objects and UI would look in the game

Mouse Pointer Ideas

Mouse Pointer Ideas

3D Tile UV Paint

3D Tile UV Paint

Battle Scene Sketch

Battle Scene Sketch

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Tile Blocking Asset

Bazaar Concept

Bazaar Concept